(Matthew Vaughn, 2015)
Kingsman makes sure that you know it has the James Bond films in mind from early on, and there are several explicit references. But this film, based on a comic book, accordingly takes a much more comic book angle on the material, making everything even bigger and broader and sillier than most Bond films usually go. It even has a dig at modern 007 - too serious, apparently - and so here that serious nature is replaced by ludicrous action scenes and some lame gags. It actually bears more resemblance to the recent G.I. Joe films than any Bond movies.
The story follows young petty criminal Eggsy (Taron Egerton) after he is saved from prison by Galahad (Firth), an agent of the titular organisation. Firth sponsors him to enter the recruitment process for a new Kingsman, run by Merlin (Mark Strong) while he investigates the scheme cooked up by Internet Billionaire Valentine (Samuel L Jackson). That scheme involves culling the majority of earth's population, and gives rise to one impressive action sequence, where Firth's dapper, old-school agent kills about two dozen people in a berserker fury. Like all of the action scenes here, that one is almost ruined by an over-reliance on CGI, and throughout the film flirts with being a tasteless and embarrassing mess. It has a particular weakness for the obvious; from the choice of music to the product placement to the action beats to the gags, there is nothing surprising or witty here, just a whole lot of boxes being ticked. Some of those boxes work and are undeniably satisfying to watch; others are cringe-inducing and eye-rollingly dumb.
There is also a streak of class warfare running through the plot, with prole Eggsy taking on the Oxbridge Elite and showing them that a pleb can have what it takes, but even that is messy, what with the way the film fetishises upper-class British culture.
The performances barely matter, but Jackson and Firth have fun, while Egerton does what he needs to do. It is massively overlong, but scattered sequences are enjoyable and funny.
Showing posts with label Michael Caine. Show all posts
Showing posts with label Michael Caine. Show all posts
Friday, 6 February 2015
Thursday, 20 November 2014
INTERSTELLAR
(Christopher Nolan, 2014)
By now, the things that Christopher Nolan does well are taken largely for granted. This is a director who makes immense blockbuster films, a widely reviled genre. And yet he makes them with an utterly serious intent, set on examining big, important themes through narratives including superheroes and sci-fi action. He largely eschews digital visual effects in favour of more old-fashioned in-camera tricks, and his films all look and sound splendid - he has mastered a monolithic, stately visual style based seemingly on a mix of Michael Mann in his middle period (Heat, The Insider) and Stanley Kubrick, coupled with deafening Hans Zimmer scores which make his films must-see big-screen experiences. All this and massive movie stars too.
And yet...
Interstellar is a fascinating, hugely flawed film, like much of Nolan's work. These days, with ridiculously huge budgets and final cut, his films must be as close to his vision As any major director is ever likely to get. And that's a possible reason for the fact that stretches of Interstellar feel interminable. The third act, in particular, is boring and seemingly endless. Perhaps if he were a slightly less popular and commercial filmmaker, some executive would be on-hand to make the point to Nolan that This film needed another week or so in the editing suite. But instead he indulges himself, and while his commercial instincts tell him to introduce some conflict on a human level in his third act - a decision leading to perhaps the weakest passage in the film - he somehow also thinks it is ok to include not one but three, yes, three separate scenes of spaceships docking in space stations, the second and third both attempts at suspense which fall monumentally flat.
In fact the best moments in this film are all early on, before Nolan is able to indulge his desire to remake 2001, when the drama is still largely domestic and Terran. At some unspecified point in the future, a worldwide blight and ferocious dust storms wipe out the majority of crops, kill millions, and ensure that governments redirect most of their spending away from defence and technology and into agriculture. Matthew McConaughey plays Coop, an ex-NASA pilot and engineer now working as a farmer somewhere in the Midwest. A widower, he has two young children who he chooses to leave after offered a mission from a NASA operating in secrecy. The mission is a last chance to save humanity from the inevitable death awaiting the species, and involves travelling through a wormhole to investigate the viability of planets in a distant solar system.
The scenes of Coop's life on earth are quiet, beautiful and almost banal. He attends a parents evening at his daughters school, where he learns that she has been fighting with classmates because of her belief that the moon landings happened and were not just (the now-official line) state sponsored propaganda. He drinks beer on the porch with his wise father-in-law (John Lithgow), flees dust storms, fixes machinery, does his best as a dad. His bond with his daughter, Murph, is especially powerful, and their relationship is the emotional backbone of the film.
For such a big film it has an astoundingly narrow emotional focus - this is purely a fathers paean to his daughter. Murph grows up to be a bitter Jessica Chastain, finding a surrogate father in Michael Caine's NASA Professor Brandt, whose own daughter (Ann Hathaway, struggling with the worst dialogue in the film) is off in space with Coop.
The frayed bond between Coop and Murph is central to the best sequence in the film. The astronauts visit a planet where each hour that elapses equals seven years on earth. Suspense, immediately established, obviously things go wrong, and the scene where Coop watches his children's video messages and their development from teenagers to adults is immensely powerful, mainly because of McConaughey's performance.
There is a depth of emotion here, but Nolan frames it in an almost Spielbergian manner - trucking in wonder and sentiment, whereas his usual mode is a more rational Kubrickian distance. His films all seem rooted in a Godless universe, yet here is a film which seeks to make us wonder at the mysteries of that universe. This sets up a strange tension the movie never quite resolves.
It also feels as if it needed another week or two in the editing suite; or perhaps Nolan has reached such a level of power and influence that nobody dares tell him when he is being self-indulgent. Because the last act here is interminable - featuring two separate scenes (both meant to be suspenseful) of spaceships docking, it loses all tension and instead dissolves into metaphysics and manipulative melodrama. McConaughey keeps it watchable and it is always a typically grand, colossally-scaled spectacle, but it is confused and unsatisfying too.
The coda - while moving - feels a little contrived widescreen splendour, we've been here so many times before in cinema, watching astronauts struggle with eternity, and seen it done more intelligently and more cinematically. This is a film made by a director who fell in love with 2001: A Space Odyssey as a young man, and in this case that's very much a bad thing, since that influence is detectable in a number of irritating ways. The final product feels more like two other misfires of exploration: DePalma's Mission To Mars (minus the grandstanding set-pieces) and Cameron's The Abyss (minus the watery close encounters), only it feels a little inferior to both of those too.
For all it's strengths, Interstellar is fascinating chiefly because of the ways in which it fails.
By now, the things that Christopher Nolan does well are taken largely for granted. This is a director who makes immense blockbuster films, a widely reviled genre. And yet he makes them with an utterly serious intent, set on examining big, important themes through narratives including superheroes and sci-fi action. He largely eschews digital visual effects in favour of more old-fashioned in-camera tricks, and his films all look and sound splendid - he has mastered a monolithic, stately visual style based seemingly on a mix of Michael Mann in his middle period (Heat, The Insider) and Stanley Kubrick, coupled with deafening Hans Zimmer scores which make his films must-see big-screen experiences. All this and massive movie stars too.
And yet...
Interstellar is a fascinating, hugely flawed film, like much of Nolan's work. These days, with ridiculously huge budgets and final cut, his films must be as close to his vision As any major director is ever likely to get. And that's a possible reason for the fact that stretches of Interstellar feel interminable. The third act, in particular, is boring and seemingly endless. Perhaps if he were a slightly less popular and commercial filmmaker, some executive would be on-hand to make the point to Nolan that This film needed another week or so in the editing suite. But instead he indulges himself, and while his commercial instincts tell him to introduce some conflict on a human level in his third act - a decision leading to perhaps the weakest passage in the film - he somehow also thinks it is ok to include not one but three, yes, three separate scenes of spaceships docking in space stations, the second and third both attempts at suspense which fall monumentally flat.
In fact the best moments in this film are all early on, before Nolan is able to indulge his desire to remake 2001, when the drama is still largely domestic and Terran. At some unspecified point in the future, a worldwide blight and ferocious dust storms wipe out the majority of crops, kill millions, and ensure that governments redirect most of their spending away from defence and technology and into agriculture. Matthew McConaughey plays Coop, an ex-NASA pilot and engineer now working as a farmer somewhere in the Midwest. A widower, he has two young children who he chooses to leave after offered a mission from a NASA operating in secrecy. The mission is a last chance to save humanity from the inevitable death awaiting the species, and involves travelling through a wormhole to investigate the viability of planets in a distant solar system.
The scenes of Coop's life on earth are quiet, beautiful and almost banal. He attends a parents evening at his daughters school, where he learns that she has been fighting with classmates because of her belief that the moon landings happened and were not just (the now-official line) state sponsored propaganda. He drinks beer on the porch with his wise father-in-law (John Lithgow), flees dust storms, fixes machinery, does his best as a dad. His bond with his daughter, Murph, is especially powerful, and their relationship is the emotional backbone of the film.
For such a big film it has an astoundingly narrow emotional focus - this is purely a fathers paean to his daughter. Murph grows up to be a bitter Jessica Chastain, finding a surrogate father in Michael Caine's NASA Professor Brandt, whose own daughter (Ann Hathaway, struggling with the worst dialogue in the film) is off in space with Coop.
The frayed bond between Coop and Murph is central to the best sequence in the film. The astronauts visit a planet where each hour that elapses equals seven years on earth. Suspense, immediately established, obviously things go wrong, and the scene where Coop watches his children's video messages and their development from teenagers to adults is immensely powerful, mainly because of McConaughey's performance.
There is a depth of emotion here, but Nolan frames it in an almost Spielbergian manner - trucking in wonder and sentiment, whereas his usual mode is a more rational Kubrickian distance. His films all seem rooted in a Godless universe, yet here is a film which seeks to make us wonder at the mysteries of that universe. This sets up a strange tension the movie never quite resolves.
It also feels as if it needed another week or two in the editing suite; or perhaps Nolan has reached such a level of power and influence that nobody dares tell him when he is being self-indulgent. Because the last act here is interminable - featuring two separate scenes (both meant to be suspenseful) of spaceships docking, it loses all tension and instead dissolves into metaphysics and manipulative melodrama. McConaughey keeps it watchable and it is always a typically grand, colossally-scaled spectacle, but it is confused and unsatisfying too.
The coda - while moving - feels a little contrived widescreen splendour, we've been here so many times before in cinema, watching astronauts struggle with eternity, and seen it done more intelligently and more cinematically. This is a film made by a director who fell in love with 2001: A Space Odyssey as a young man, and in this case that's very much a bad thing, since that influence is detectable in a number of irritating ways. The final product feels more like two other misfires of exploration: DePalma's Mission To Mars (minus the grandstanding set-pieces) and Cameron's The Abyss (minus the watery close encounters), only it feels a little inferior to both of those too.
For all it's strengths, Interstellar is fascinating chiefly because of the ways in which it fails.
Saturday, 21 July 2012
THE DARK KNIGHT RISES
(Christopher Nolan, 2012)
It is worth establishing one thing straight away: Christopher Nolan makes blockbuster cinema on a level beyond most filmmakers. Not just a financial level - though the film in question cost a rumoured $250 Million to make - but in terms of the epic scale of his vision, the relative intelligence and complexity of his material, and his unquestionable command of the cinematic medium.
That obviously doesn't mean he makes flawless films, and indeed all of the films in his Batman trilogy have their problems. But overall, they are quite a remarkable achievement: tonally and thematically consistent, beautifully made and performed, and somehow combining Nolan's personal preoccupations with a mass popular appeal.
A big part of that is down to the character at their heart. Batman is for me the great fictional creation of the 20th Century, a character who has gone beyond fiction to become a mythic archetype, which is why so many utterly different interpretations of the basic template all work across so many different formats and media, from video-games to comic books to cartoons and novels. Nolan's vision of the character retains most of the obviously iconic elements and locates him in a gritty, superficially "realist" universe where many of the issues he faces are very topical; terrorism, economic turmoil threatening law and order, political corruption.
The Dark Knight Rises takes on all of these themes at once, but it suffers from Nolan's greatest weakness as a serious filmmaker (and he evidently sees himself as a very serious filmmaker indeed) - he gestures at his themes rather than actually investigating them in any meaningful way. So this film is "about" terrorism in that it works as a function of the plot and characters actually discuss it in a few heavy-handed scenes foregrounding the directors ideas, but it never actually burrows into that theme or really says anything about it. If anything, while the film explicitly comes down on the side of its hero Batman (Christian Bale), Nolan seems more interested in and excited by the actions of its villain, the terrorist Bane (Tom Hardy).
Finally, while Nolan may condone certain fascistic tendencies evident in the best treatment of Batman as a character - there is much discussion here, as in The Dark Knight, the second and best film in this trilogy, about what a man must do when the law is not enough anymore - it may be best to ignore the films simplistic politics and instead concentrate upon its worth as a Super-hero film, which is great. But Nolan does his best to make that impossible, making politics and a resonant echo of the "Occupy" movement so central to his films story. While Batman Begins stole much from Frank Miller and David Mazzucchelli's superb "Year One", the Batman comic he cribs from most recurrently here is Miller's "The Dark Knight Returns". Several key plot points come direct from that source - Gotham as a virtually lawless battleground, Batman's return after an absence - and even a few of the smaller, better moments innthis story are lifted from Miller, such as the moment a senior police officer realises Batman is back and remarks to his partner "You are in for a show tonight!"
That story unfolds eight years after the end of The Dark Knight. Batman has been dormant for that long, Bruce Wayne a recluse, lurking in the East Wing of Wayne Manor. Commissioner Gordon (Gary Oldman) has been eaten away by the lie he and Batman perpetuated at the end of the previous film, even if that lie has ensured no organised crime in Gotham for most of the previous decade. Meanwhile, Bane is planning to destroy the City piece-by-piece, physically isolating it, depriving it of a Police Force, crippling its infrastructure and financial Market, and a devious cat-burglar, Selina Kyle(Anne Hathaway) has entered Wayne's life, luring him back out into public after so long, where a member of his company's board (Marion Cotillard) attempts to revive a dormant but dangerous clean energy project he dropped some years before.
From there the plot only grows more complicated - and occasionally silly - over the two and a half hours of running time, but it rises to a superbly orchestrated final act of more or less ceaseless action. The ending is satisfying and even a little moving for a lover of the Batman character.
Batman fans may feel a little shortchanged - there is not all that much Batman in this film. It is more firmly Bruce Wayne's story. But what Batman there is is far more assured than he has been in the previous two films; Nolan seems to have finally realised how best to use his hero when he is in costume and in action.
Action is a strange weakness for a director of action blockbusters to have, but it has long been Nolan's major technical flaw; while he creates imaginative, impressively scaled action sequences, his direction of them is flat and relatively uninspired, and his editing has been - at times - downright bad. Not here. The Dark Knight Rises contains the best fight scenes in the trilogy in Batman's two brutal face-offs with Bane, and the scenes of outright warfare on the streets of Gotham are massive, exhilarating and full of the sort of iconic shot-making for which this director has always had a particular gift.
This film has also learned from The Dark Knight and there are fewer instances where everything stops while the characters discuss the themes, while those instances are more seamlessly integrated into the action.
Nolan has the happy ability to maintain a sense of tension and dread throughout his films - they never ever feel boring, even when nothing of note is really happening onscreen - which is down to his intelligent use of the camera, strong editing decisions and the constant prodding from Hans Zimmer's score, here based around a primal pounding and tribal chanting which are repetitive but also somewhat hypnotic.
The cast are generally strong; Bale knows this character by now, finding both the rage and sadness in him to great effect, while Hathaway makes her Selina Kyle an attractively morally ambivalent figure until her conscience is stirred by Batman's example. If their relationship is paradoxically sexless, well that is down to another of Nolan's blind spots as a filmmaker. He doesn't really do humour, and he doesn't really do sex. They're just not part of his worldview, making the scenes here of an attractive man and woman clad in rubber entirely serious and chaste (in stark contrast to Tim Burton's take on the same scenario). The veterans in the cast are all superb - Michael Caine carries much ofnthe films emotional weight, and he is as good here as he has been in anything for years, but Gary Oldman and Morgan Freeman (as Batman's Q, Lucius Fox) are almost as good.
Joseph Gordon Levitt is solid as John Blake, a conscientious young cop who is largely more of a function of the plot than a character, while Cotillard is good in a similarly limited role. Hardy, his face mostly hidden by Bane's mask, is great as a physical presence, but most of the rest comes down to his eyes - memorably flashing in a few scenes - and the oddly supercilious voice he has created for his villain, which works only some of the time. This film suffers from the absence of a villain as iconic and well-defined as Heath Ledger's Joker in The Dark Knight.
It suffers in few other regards. Wally Pfister's cinematography is truly remarkable here. He carries off Nolan's magisterial, muscular style with ease, conjuring up a series of beautiful images but always keeping the storytelling tight and fluid. The combination of the IMAX compositions with Hans Zimmer's thunderous, often ludicrously bombastic score is viscerally shaking; this is what spectacle cinema can be, this film seems to say, as it leaves you pinned to your seat.
The cast is filled out with recognisable faces in virtually every role, giving some indication of how highly Nolan is regarded in Hollywood these days. And really, it's easy to see why. He has taken a moribund Super-hero franchise and made it into something interesting and provocative without ever sacrificing any commercial appeal.
Labels:
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Tuesday, 1 November 2011
GAMBIT
(Ronald Neame, 1966)
Odd how certain films are accorded Classic status, while others, sometimes more deserving, slip through the cracks to some extent.
Gambit is a clever, funny and suspenseful caper film from the mid-sixties. It's romantic, always nice to look at, and a rewarding narrative experience. Yet it's far from acclaimed as a classic. Perhaps it's a little too self-consciously clever in its Twisty-turniness. Perhaps the combination of Michael Caine and Shirley Maclaine in the lead roles doesn't have the requisite old school star power of something like Charade, say.
It should be a classic, I think. Detailing the carefully planned heist of an ancient sculpture from a reclusive North African Billionaire (drolly played by Herbert Lom), Gambit is always imaginative and interesting in it's approach.
It is also a catalogue of the pleasures of studio filmmaking at just the moment when they were about to evaporate under commercial and artistic pressure, in the mid to late 1960s. But this film is shot in lovely, thick technicolour on beautifully designed sets filled with actors in glamourous costumes. The instances of location shooting - the opening long shot of the streets of Hong Kong through the windscreen of a moving car is superbly vivid and evocative - enrich the sense of place and atmosphere.
The story is slight and familiar, but the storytelling is superb. The opening act depicts the heist going like clockwork, all the elements falling perfectly into place. MacLaine doesn't speak a word in this entire sequence, a mute doll until 27 minutes in when the story evaporates and we see that we have been shown Caine's plan as he would like it to happen, before he has actually met MacLaine. The rest of the film depicts the actual truth of the plan, ruined and adjusted throughout by complicated, awkward reality.
If the difference between how we imagine - or wish - life were and how it actually is is the real subject of Gambit, well the presentation is just as important. It slips in a little romance, a little suspense, some nicely comic moments, and always remains light and colourful.
And it is headlined by a couple of proper movie stars, MacLaine doing a variation on her kooky, vulnerable dame with a tough streak, while Caine lets his slightly reptilian looks and natural charm both work for his character, who flips from charming to selfish thoughout. They have enough chemistry to make their relationship charm, just like the film itself.
Odd how certain films are accorded Classic status, while others, sometimes more deserving, slip through the cracks to some extent.
Gambit is a clever, funny and suspenseful caper film from the mid-sixties. It's romantic, always nice to look at, and a rewarding narrative experience. Yet it's far from acclaimed as a classic. Perhaps it's a little too self-consciously clever in its Twisty-turniness. Perhaps the combination of Michael Caine and Shirley Maclaine in the lead roles doesn't have the requisite old school star power of something like Charade, say.
It should be a classic, I think. Detailing the carefully planned heist of an ancient sculpture from a reclusive North African Billionaire (drolly played by Herbert Lom), Gambit is always imaginative and interesting in it's approach.
It is also a catalogue of the pleasures of studio filmmaking at just the moment when they were about to evaporate under commercial and artistic pressure, in the mid to late 1960s. But this film is shot in lovely, thick technicolour on beautifully designed sets filled with actors in glamourous costumes. The instances of location shooting - the opening long shot of the streets of Hong Kong through the windscreen of a moving car is superbly vivid and evocative - enrich the sense of place and atmosphere.
The story is slight and familiar, but the storytelling is superb. The opening act depicts the heist going like clockwork, all the elements falling perfectly into place. MacLaine doesn't speak a word in this entire sequence, a mute doll until 27 minutes in when the story evaporates and we see that we have been shown Caine's plan as he would like it to happen, before he has actually met MacLaine. The rest of the film depicts the actual truth of the plan, ruined and adjusted throughout by complicated, awkward reality.
If the difference between how we imagine - or wish - life were and how it actually is is the real subject of Gambit, well the presentation is just as important. It slips in a little romance, a little suspense, some nicely comic moments, and always remains light and colourful.
And it is headlined by a couple of proper movie stars, MacLaine doing a variation on her kooky, vulnerable dame with a tough streak, while Caine lets his slightly reptilian looks and natural charm both work for his character, who flips from charming to selfish thoughout. They have enough chemistry to make their relationship charm, just like the film itself.
Sunday, 14 August 2011
CARS 2
(John Lasseter, Brad Lewis, 2011)
We expect so much of Pixar. This is a company which primarily makes films for children, yet, such has been the success and popularity of those films, so transcendent have a handful been, telling tales which work equally well for adults, with great sophistication, wit and beauty, that we expect miracles with each and every release. We expect dazzling storytelling in the service of tales full of drama yet laced with comedy, we expect strong, simple characterisation with an underlying resonance and complexity, we expect an effortless visual splendour and a sort of mythic weight to the narrative and light, piercing cultural references and a warmth of sensibility, and massive, original action sequences, and movie stars giving voice performances without distracting us, and an emotional charge. We expect a lot of Pixar, in other words.
Cars was probably the least critically successful of the companies previous films. A breezy, old-fashioned Doc Hollywood retread, it is a nice little film. But those expectations mean that was never going to be enough. So Cars 2, the most outright Kid-friendly of all Pixars films, and a bright, poppy, thematically thin mix of spy farce and race movie, was always bound to take some critical flak.
It makes Mater, the major source of comic relief in the first film, the main character. He is a broad creation and the film takes its lead from him, with many fish-out-of-water gags as he cuts a swathe through Japan, Italy and England, mistaken for a US Secret Agent throughout and fluking his way through a couple of extended action set-pieces along the way. Some of the spy pastiche material - with Michael Caine slightly miscast as the legendary Britih Spy Fin McMasters - recalls the previous Pixar masterpiece The Incredibles, but here the target audience is firmly six years old, and Cars 2 does an impressive, whole-hearted job in wooing that audience, with lots of slapstick and sight gags, and a brighter, more simplified storytelling approach than ever before. Many of those expectations are fulfilled, sure, but Cars 2 simply isn't interested in being a "typical" Pixar film. It just wants to be fun for a five year old.
We expect so much of Pixar. This is a company which primarily makes films for children, yet, such has been the success and popularity of those films, so transcendent have a handful been, telling tales which work equally well for adults, with great sophistication, wit and beauty, that we expect miracles with each and every release. We expect dazzling storytelling in the service of tales full of drama yet laced with comedy, we expect strong, simple characterisation with an underlying resonance and complexity, we expect an effortless visual splendour and a sort of mythic weight to the narrative and light, piercing cultural references and a warmth of sensibility, and massive, original action sequences, and movie stars giving voice performances without distracting us, and an emotional charge. We expect a lot of Pixar, in other words.
Cars was probably the least critically successful of the companies previous films. A breezy, old-fashioned Doc Hollywood retread, it is a nice little film. But those expectations mean that was never going to be enough. So Cars 2, the most outright Kid-friendly of all Pixars films, and a bright, poppy, thematically thin mix of spy farce and race movie, was always bound to take some critical flak.
It makes Mater, the major source of comic relief in the first film, the main character. He is a broad creation and the film takes its lead from him, with many fish-out-of-water gags as he cuts a swathe through Japan, Italy and England, mistaken for a US Secret Agent throughout and fluking his way through a couple of extended action set-pieces along the way. Some of the spy pastiche material - with Michael Caine slightly miscast as the legendary Britih Spy Fin McMasters - recalls the previous Pixar masterpiece The Incredibles, but here the target audience is firmly six years old, and Cars 2 does an impressive, whole-hearted job in wooing that audience, with lots of slapstick and sight gags, and a brighter, more simplified storytelling approach than ever before. Many of those expectations are fulfilled, sure, but Cars 2 simply isn't interested in being a "typical" Pixar film. It just wants to be fun for a five year old.
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